28 days later
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/20/2022 - Last Updated: 08/13/2022 - [Zombies]Safest Place on Earth
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
quacktagon
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:11:19
18400
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    Units in vision only
  • 0
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Player team
Max Force [ 32400 / 32400 ] Max Blast [ 37800 / 64800 ]
Jerry311
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
27:18:37
800
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 59400 / 59400 ] Super Snipe [ 107050 / 118800 ]
ShiningForce4
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
28:00:30
7600
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    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
wilsonnteh
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:18:09
27300
  • 0
    Units in vision only
  • 0
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Player team
Snipe Attack [ 27000 / 32400 ] Super Snipe [ 27000 / 64800 ]
LuckyTheComet
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:02:15
18040
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    Units in vision only
  • 0
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
yangfanqihang
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:04:15
27800
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 53950 / 54000 ]
Risukasa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:14:04
2775000
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Player team
POWER
snail6467
Units cost is reduced to 90% (10% cheaper).
05:01:46
12600
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    Units in vision only
  • 0
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
SpoonBender9000
Units cost is reduced to 90% (10% cheaper).
30:02:33
7730
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    Units in vision only
  • 0
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Player team
Barter [ 10050 / 59400 ] Merchant Union [ 10050 / 99000 ]
Garbage
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:13:29
55000
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    Units in vision only
  • 0
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    0/?
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 33700 / 54000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense.
27:14:30
42560
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    Units in vision only
  • 0
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Player team
Morale Boost [ 9060 / 57600 ] Samurai Spirit [ 9060 / 100800 ]
TXAggie
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:23:44
30000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 15150 / 32400 ] Super Snipe [ 15150 / 64800 ]
Louquinze
Units repair +1 additional HP (note: liable for costs).
31:09:48
3400
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    Units in vision only
  • 0
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Player team
Lucky Lass [ 13750 / 54000 ] Covering Fire [ 13750 / 108000 ]
Sedo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
11000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Snipe Attack [ 27050 / 32400 ] Super Snipe [ 27050 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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