Additional Help Test.
Day 43 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/22/2022 - Last Updated: 06/26/2022 - Additional Help
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Jerry311
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
30:06:05
100
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    Units in vision only
  • 0
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Player team
Tsunami [ 57600 / 57600 ] Typhoon [ 65350 / 100800 ]
JIPS
Units gain +10% attack.
35:04:36
176800
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    Units in vision only
  • 0
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Player team
Black Wave [ 81000 / 81000 ] Black Storm [ 105375 / 145800 ]
IonCannon
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
22:04:07
14100
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 31050 / 37800 ] Lightning Strike [ 31050 / 113400 ]
ringtail99
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
03:22:52
13000
  • 0
    Units in vision only
  • 0
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Player team
Meteor Strike [ 7700 / 54000 ] Meteor Strike II [ 7700 / 90000 ]
mcfalk
Units gain +10% attack and +10% defense.
15:17:45
22000
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    Units in vision only
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Player team
None [ 68500 / 108000 ] Ex Machina [ 68500 / 108000 ]
Eazy-E
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
34:12:32
9000
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    Units in vision only
  • 0
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Player team
Max Force [ 23850 / 48600 ] Max Blast [ 23850 / 97200 ]
kostar|
Units gain +10% attack.
00:00:00
561200
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    Units in vision only
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Player team
Black Wave [ 24950 / 90000 ] Black Storm [ 24950 / 162000 ]
Frostskader
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
30:20:08
20600
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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