WW2 Europe
Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/22/2022 - Last Updated: 06/04/2022 - europe- the great disaster .... ww2
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ringtail99
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:03:34
16000
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Player team
Lightning Drive [ 3800 / 32400 ] Lightning Strike [ 3800 / 97200 ]
grodden
Units (even air units) gain +10% attack power on plains.
15:16:49
13400
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 30900 / 54000 ]
queen12
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:03:20
118200
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Player team
Tsunami [ 900 / 43200 ] Typhoon [ 900 / 75600 ]
Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:00:52
143200
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Player team
Terrain Tactics [ 33900 / 36000 ] Prime Tactics [ 33900 / 63000 ]
StarkArmy914
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
22400
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 74200 / 86400 ]
rev_at_war
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:20:20
100
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Player team
Double Time [ 48600 / 48600 ] Victory March [ 67800 / 129600 ]
ramos2806
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
30:10:25
60300
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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