Arena mode - in pairs
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/23/2022 - Last Updated: 10/24/2022 - FFA - Grand Battle Royale
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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likegel
Units gain +10% attack. Units gain +10% attack.
10:16:30
7000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Caballonegro
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:06:35
45300
  • 0
  • 0
  • 0
Player team
Market Crash [ 36000 / 36000 ] War Bonds [ 108000 / 108000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ringtail99
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:13:31
14300
  • 0
  • 0
  • 0
Player team
Market Crash [ 21600 / 21600 ] War Bonds [ 63050 / 64800 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 33050 / 97200 ]
ymouba
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
20:09:08
3100
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 43200 ] Typhoon [ 0 / 75600 ]
Blizzard [ 0 / 37800 ] Winter Fury [ 0 / 88200 ]
ghostlyentity
Units gain +10% attack. Units gain +10% attack and +10% defense.
10:13:41
4000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Scurge
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. No day-to-day abilities.
00:00:00
64200
  • 0
  • 0
  • 0
Player team
SUPER
Hyper Repair [ 12800 / 37800 ] Hyper Upgrade [ 12800 / 75600 ]
ChroloWA
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
03:12:50
36800
  • 0
  • 0
  • 0
Player team
Black Wave [ 31575 / 72000 ] Black Storm [ 31575 / 129600 ]
Blizzard [ 5925 / 37800 ] Winter Fury [ 5925 / 88200 ]
Sliicer
Units gain +10% attack and +10% defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15:18:31
7300
  • 0
  • 0
  • 0
Player team
None [ 0 / 108000 ] Ex Machina [ 0 / 108000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
TdtDevi
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:05:24
400
  • 0
  • 0
  • 0
Player team
Tower Shield [ 54000 / 54000 ] Tower of Power [ 77700 / 108000 ]
Double Time [ 10450 / 32400 ] Victory March [ 10450 / 86400 ]
Mangswiss
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
10:16:20
11000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Rader Elcaroman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:19:17
8600
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
tubes2
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
23:02:29
3200
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Lucky Star [ 6800 / 37800 ] Lady Luck [ 6800 / 75600 ]
max_hunter
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:13:55
11500
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
catcalamity2k
Units gain +10% attack and +10% defense. No day-to-day abilities.
09:18:54
11000
  • 0
  • 0
  • 0
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sedo
Units gain +10% attack and +10% defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
11:15:09
13700
  • 0
  • 0
  • 0
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Shyoshiguy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). No day-to-day abilities.
09:22:29
26800
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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