hey fuck you pal
Day 5 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/24/2022 - Last Updated: 05/24/2022 - ~Cold War~ NATO vs Facist Spain/ Soviets/ Eastern Europe.
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
cuteanimegirl69
No day-to-day abilities.
08:00:00
200000
  • 0
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
quacktagon
Unaffected by snow, but rain affects him the same as snow would for others.
09:11:47
500
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Blizzard [ 17200 / 27000 ] Winter Fury [ 17200 / 63000 ]
ringtail99
Luck on attacks is +0 to +19%.
10:04:12
105800
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 31200 / 54000 ]
loidao112
Units gain +10% attack and +10% defense.
08:00:00
174000
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  • 0
  • 0
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None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
Exodus7656
Units repair +1 additional HP (note: liable for costs).
08:00:00
172000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
HarmonicaDog
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:19:32
150000
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  • 0
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Market Crash [ 7800 / 18000 ] War Bonds [ 7800 / 54000 ]
Jikmanwarrior
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:00:00
172000
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
HittingWomenIsBad
Units gain +10% attack.
00:00:00
65400
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Black Wave [ 11600 / 45000 ] Black Storm [ 11600 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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