Battle Royale
Day 52 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/26/2022 - Last Updated: 07/27/2023 - 2022 16 player 49x fog FFA or abbaabbaabbaabba
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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mirddes
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:13
181820
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    Units in vision only
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Gold Rush [ 15600 / 25200 ] Power of Money [ 15600 / 75600 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
ACEPAUL
No day-to-day abilities. No day-to-day abilities.
12:00:00
1000
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    Units in vision only
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
DeluxeRice
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:00:00
1000
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    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
LuckyTheComet
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
10:01:11
5100
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    Units in vision only
  • 0
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    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
laserbacon
Luck on attacks is -14% to +29%. Luck on attacks is -14% to +29%.
85:09:04
600
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    Units in vision only
  • 0
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POWER
Overclock [ 69012.5 / 81000 ] System Crash [ 69012.5 / 189000 ]
Ovation-free
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
24:11:25
10100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
FallenPhoenixIV
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
30:03:39
6680
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    Units in vision only
  • 0
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Gold Rush [ 1790 / 18000 ] Power of Money [ 1790 / 54000 ]
Tsunami [ 895 / 36000 ] Typhoon [ 895 / 63000 ]
Sumner1595
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
40:02:30
15920
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 37450 / 63000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 31302.5 / 54000 ]
Sploogi
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:10:29
9500
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    Units in vision only
  • 0
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Market Crash [ 1150 / 18000 ] War Bonds [ 1150 / 54000 ]
Tsunami [ 575 / 36000 ] Typhoon [ 575 / 63000 ]
potato_tank
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
163820
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    Units in vision only
  • 0
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    0/?
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Barter [ 70200 / 70200 ] Merchant Union [ 98720 / 117000 ]
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 120182.5 / 126000 ]
superbandicoot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
02:14:37
26400
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    Units in vision only
  • 0
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Double Time [ 27000 / 27000 ] Victory March [ 44835 / 72000 ]
Lucky Star [ 22417.5 / 27000 ] Lady Luck [ 22417.5 / 54000 ]
snook
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
20:16:07
4500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Scraxivele
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
77:05:48
20600
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    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 113400 / 113400 ]
Double Time [ 43600 / 48600 ] Victory March [ 43600 / 129600 ]
Product
No day-to-day abilities. Units gain +10% attack and +10% defense.
03:23:44
34600
  • 0
    Units in vision only
  • 0
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    0/?
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
None [ 85315 / 90000 ] Ex Machina [ 85315 / 90000 ]
AceRPT
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
35:00:30
31860
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Barter [ 13650 / 27000 ] Merchant Union [ 13650 / 45000 ]
Morale Boost [ 6825 / 36000 ] Samurai Spirit [ 6825 / 63000 ]
meandpikmin
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:08:38
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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