Rebel trouble
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/25/2022 - Last Updated: 06/24/2022 - Rebel Trouble
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Temptation missile
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:04:24
20800
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Lightning Drive [ 15600 / 27000 ] Lightning Strike [ 15600 / 81000 ]
SeeknDestroy
Unaffected by snow, but rain affects him the same as snow would for others.
13:18:21
12700
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Blizzard [ 27000 / 27000 ] Winter Fury [ 36800 / 63000 ]
Citizen
No day-to-day abilities.
00:00:00
29300
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Hyper Repair [ 13600 / 27000 ] Hyper Upgrade [ 13600 / 54000 ]
Ovation-free
Unaffected by snow, but rain affects him the same as snow would for others.
20:12:14
18000
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SUPER
ramos2806
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:01:56
21800
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Tsunami [ 6050 / 36000 ] Typhoon [ 6050 / 63000 ]
MisterAmalgam
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
01:15:36
14000
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Tower Shield [ 2100 / 27000 ] Tower of Power [ 2100 / 54000 ]
tormented_soul_666
Luck on attacks is -9% to +24%.
18:06:54
700
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Brute Force [ 7750 / 37800 ] Barbaric Blow [ 7750 / 75600 ]
Flameche93
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
03:03:02
15800
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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