4v4 for active players
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/28/2022 - Last Updated: 05/03/2022 - Cesaro's Island by Patashu v2.0
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Firelord Azula
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:20:01
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
pastiche
Units gain +30% attack, but lose -20% defense.
03:15:29
5000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Exodus7656
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:11:24
10000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 700 / 27000 ] Overdrive [ 700 / 54000 ]
Knew Player
Units (even air units) gain +10% attack power on plains.
02:17:54
9000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Starduster
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:52:09
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
HispanicAtTheDisco…
No day-to-day abilities.
00:00:00
15000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Mr.Deatj
No day-to-day abilities.
03:05:16
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 350 / 18000 ] Sidewinder [ 350 / 45000 ]
This is J
Units (even air units) gain +10% attack power on plains.
03:03:44
500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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