Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/01/2022 - Last Updated: 10/16/2022 - Wacky Wars
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
zhangzheng111
Units cost is reduced to 90% (10% cheaper).
05:13:57
16220
  • 0
  • 0
  • 0
Barter [ 810 / 27000 ] Merchant Union [ 810 / 45000 ]
Zubaz
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:14:41
51700
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 54000 ] Super Snipe [ 0 / 108000 ]
trix1117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:03:47
39760
  • 0
  • 0
  • 0
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Hellsum
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:09:00
2000
  • 0
  • 0
  • 0
Copter Command [ 32400 / 32400 ] Airborne Assault [ 62500 / 97200 ]
ymadbroitme
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:23:05
20000
  • 0
  • 0
  • 0
Lightning Drive [ 1650 / 27000 ] Lightning Strike [ 1650 / 81000 ]
karmapocalypse
Units gain +10% attack.
00:00:00
145600
  • 0
  • 0
  • 0
Black Wave [ 90000 / 90000 ] Black Storm [ 115350 / 162000 ]
melvyn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:20:15
19600
  • 0
  • 0
  • 0
Double Time [ 13040 / 27000 ] Victory March [ 13040 / 72000 ]
ArbitJ94
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:16:03
2000
  • 0
  • 0
  • 0
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
I AM THE RNG
Luck on attacks is -14% to +29%.
10:17:34
12000
  • 0
  • 0
  • 0
Overclock [ 300 / 27000 ] System Crash [ 300 / 63000 ]
cadcrafter
Units cost is reduced to 90% (10% cheaper).
08:20:04
11100
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Shyoshiguy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:05:56
1000
  • 0
  • 0
  • 0
Meteor Strike [ 5300 / 54000 ] Meteor Strike II [ 5300 / 90000 ]
CloakyHunter
Units repair +1 additional HP (note: liable for costs).
17:04:21
14000
  • 0
  • 0
  • 0
Lucky Lass [ 17000 / 32400 ] Covering Fire [ 17000 / 64800 ]
tepho
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:23:17
10000
  • 0
  • 0
  • 0
Urban Blight [ 500 / 27000 ] High Society [ 500 / 54000 ]
Asdwar2013
Units cost is reduced to 90% (10% cheaper).
02:12:21
17520
  • 0
  • 0
  • 0
Barter [ 17330 / 27000 ] Merchant Union [ 17330 / 45000 ]
Corporal Hawk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:13:57
39400
  • 0
  • 0
  • 0
Snipe Attack [ 11600 / 54000 ] Super Snipe [ 11600 / 108000 ]
Merkhahba
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:19:55
21300
  • 0
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 36950 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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