Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/01/2022 - Last Updated: 10/16/2022 - Wacky Wars
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
zhangzheng111 zhangzheng111
Units cost is reduced to 90% (10% cheaper).
05:13:57
16220
Barter [ 810 / 27000 ] Merchant Union [ 810 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Zubaz Zubaz
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:14:41
51700
Snipe Attack [ 0 / 54000 ] Super Snipe [ 0 / 108000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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trix1117 trix1117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:03:47
39760
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Hellsum Hellsum
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:09:00
2000
Copter Command [ 32400 / 32400 ] Airborne Assault [ 62500 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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ymadbroitme ymadbroitme
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
05:23:05
20000
Lightning Drive [ 1650 / 27000 ] Lightning Strike [ 1650 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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karmapocalypse karmapocalypse
Units gain +10% attack.
00:00:00
145600
Black Wave [ 90000 / 90000 ] Black Storm [ 115350 / 162000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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melvyn melvyn
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:20:15
19600
Double Time [ 13040 / 27000 ] Victory March [ 13040 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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ArbitJ94 ArbitJ94
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22:16:03
2000
Copter Command [ 28800 / 28800 ] Airborne Assault [ 86400 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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I AM THE RNG I AM THE RNG
Luck on attacks is -14% to +29%.
10:17:34
12000
Overclock [ 300 / 27000 ] System Crash [ 300 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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cadcrafter cadcrafter
Units cost is reduced to 90% (10% cheaper).
08:20:04
11100
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Shyoshiguy Shyoshiguy
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:05:56
1000
Meteor Strike [ 5300 / 54000 ] Meteor Strike II [ 5300 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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CloakyHunter CloakyHunter
Units repair +1 additional HP (note: liable for costs).
17:04:21
14000
Lucky Lass [ 17000 / 32400 ] Covering Fire [ 17000 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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tepho tepho
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:23:17
10000
Urban Blight [ 500 / 27000 ] High Society [ 500 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Asdwar2013 Asdwar2013
Units cost is reduced to 90% (10% cheaper).
02:12:21
17520
Barter [ 17330 / 27000 ] Merchant Union [ 17330 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Corporal Hawk Corporal Hawk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:13:57
39400
Snipe Attack [ 11600 / 54000 ] Super Snipe [ 11600 / 108000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Merkhahba Merkhahba
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:19:55
21300
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 36950 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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