Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/08/2022 - Last Updated: 12/22/2022 - Science Island (4p)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
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defmoose
No day-to-day abilities. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
64:02:19
17650
  • 0
    Units in vision only
  • 0
  • 0
Sideslip [ 43200 / 43200 ] Sidewinder [ 93075 / 108000 ]
Max Force [ 43200 / 43200 ] Max Blast [ 61575 / 86400 ]
Caballonegro
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
173:15:16
53800
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 64800 / 64800 ] Counter Break [ 108000 / 108000 ]
Hyper Repair [ 35600 / 75600 ] Hyper Upgrade [ 35600 / 151200 ]
Corporal Hawk
No day-to-day abilities. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
168:07:22
84800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 63300 / 70200 ] Hyper Upgrade [ 63300 / 140400 ]
Turbo Charge [ 48075 / 48600 ] Overdrive [ 48075 / 97200 ]
Eagle852
No day-to-day abilities. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
77300
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 0 / 54000 ] Hyper Upgrade [ 0 / 108000 ]
Enhanced Vision [ 81000 / 81000 ] Counter Break [ 135000 / 135000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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