Day 28 - Boot: 00d 00h 00m - AET:
Game Started: 08/03/2007 - Last Updated: 02/08/2008 - Avian Plate
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mario766
No day-to-day abilities.
17500
  • 0
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 31740 / 81000 ]
ShadowMario41
No day-to-day abilities.
4100
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Player team
Hyper Repair [ 6980 / 27000 ] Hyper Upgrade [ 6980 / 81000 ]
Krackshot_Kroc
Units (even air units) gain +10% attack power on plains.
11000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Master_Yoshi
Units gain +10% attack.
4000
  • 0
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
CO_Shade
Units (even air units) gain +10% attack power on roads.
24000
  • 0
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  • 0
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Player team
Forced March [ 7930 / 27000 ] Trail of Woe [ 7930 / 81000 ]
Prince_Ludwig
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
50100
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 66500 / 81000 ]
Dr. Peppy
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
39050
  • 0
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 31490 / 81000 ]
Shinigami-Prof
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
2400
  • 0
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Player team
SUPER
The Pasta King
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21800
  • 0
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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