Circle Jerks
Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/04/2022 - Last Updated: 05/31/2022 - ~Robocop~ Circle Jerks
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SpoonBender9000
Units cost is reduced to 90% (10% cheaper).
25:22:54
12320
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    Units in vision only
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Player team
Barter [ 48600 / 48600 ] Merchant Union [ 56375 / 81000 ]
FallenPhoenixIV
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
33:05:34
3600
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    Units in vision only
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Player team
Tsunami [ 11040 / 72000 ] Typhoon [ 11040 / 126000 ]
Hotpainterboy
Units cost +20% more to build, but gain +30% attack and defense.
12:03:22
10560
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    Units in vision only
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Player team
Morale Boost [ 915 / 36000 ] Samurai Spirit [ 915 / 63000 ]
AceRPT
Units cost is reduced to 90% (10% cheaper).
09:21:33
5200
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
plouffe
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
2040
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    Units in vision only
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Player team
Morale Boost [ 71360 / 72000 ] Samurai Spirit [ 71360 / 126000 ]
I AM THE RNG
Luck on attacks is -14% to +29%.
17:11:25
800
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    Units in vision only
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 55330 / 63000 ]
Merkhahba
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
16:03:24
11700
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    Units in vision only
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Player team
Market Crash [ 15200 / 18000 ] War Bonds [ 15200 / 54000 ]
Lee Bones
Units cost is reduced to 90% (10% cheaper).
31:05:14
5660
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    Units in vision only
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Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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