Chicagos Crime Rate
Day 24 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/07/2022 - Last Updated: 07/19/2022 - Chicago Illinois
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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DukeSonic
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
13:00:00
1500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Bossman96
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
22:01:37
24300
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 52460 / 72000 ]
Barter [ 26230 / 27000 ] Merchant Union [ 26230 / 45000 ]
snook
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:22:41
6900
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 49855 / 54000 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 24927.5 / 54000 ]
ComradeCat
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:21:35
3800
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 650 / 18000 ] War Bonds [ 650 / 54000 ]
Gold Rush [ 325 / 18000 ] Power of Money [ 325 / 54000 ]
Drogash
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Luck on attacks is -9% to +24%.
13:23:29
0
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 275 / 27000 ] Max Blast [ 275 / 54000 ]
Brute Force [ 550 / 27000 ] Barbaric Blow [ 550 / 54000 ]
PureDemon
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
142460
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 18000 / 18000 ] War Bonds [ 38230 / 54000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 61625 / 63000 ]
AybeeJen
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:20:08
30500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 23010 / 27000 ] Max Blast [ 23010 / 54000 ]
Snipe Attack [ 15630 / 27000 ] Super Snipe [ 15630 / 54000 ]
Sojiroms
Units cost is reduced to 90% (10% cheaper). Units cost +20% more to build, but gain +30% attack and defense.
29:11:29
45880
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Morale Boost [ 26920 / 43200 ] Samurai Spirit [ 26920 / 75600 ]
WaYu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
17:07:14
7940
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 4070 / 18000 ] Power of Money [ 4070 / 54000 ]
Barter [ 2035 / 27000 ] Merchant Union [ 2035 / 45000 ]
AybeesKitty
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. No day-to-day abilities.
15:06:26
36100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 13770 / 18000 ] Power of Money [ 13770 / 54000 ]
Sideslip [ 6885 / 18000 ] Sidewinder [ 6885 / 45000 ]
I AM THE RNG
Luck on attacks is -14% to +29%. Luck on attacks is -9% to +24%.
19:23:03
9900
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 18990 / 27000 ] System Crash [ 18990 / 63000 ]
Brute Force [ 9495 / 27000 ] Barbaric Blow [ 9495 / 54000 ]
Mewtwo
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:07:15
16280
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 39240 / 43200 ] Samurai Spirit [ 39240 / 75600 ]
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
Scraxivele
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:15:29
7900
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 30160 / 72000 ]
Copter Command [ 15080 / 18000 ] Airborne Assault [ 15080 / 54000 ]
Martienju
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:07:45
3200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 5570 / 27000 ] Victory March [ 5570 / 72000 ]
Lightning Drive [ 4675 / 27000 ] Lightning Strike [ 4675 / 81000 ]
SpoonBender9000
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
24:13:51
2040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 43655 / 63000 ]
Barter [ 10255 / 32400 ] Merchant Union [ 10255 / 54000 ]
Rindless
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14:15:35
500
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 200 / 27000 ] Counter Break [ 200 / 45000 ]
Enhanced Vision [ 100 / 27000 ] Counter Break [ 100 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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