E/W Domain Battle
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/07/2022 - Last Updated: 08/11/2022 - FFA - Grand Battle Royale
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
snook
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:08:54
19360
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
SpoonBender9000
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:23:06
6000
  • 0
  • 0
  • 0
Player team
Double Time [ 860 / 27000 ] Victory March [ 860 / 72000 ]
Drogash
Luck on attacks is -9% to +24%.
05:11:41
5000
  • 0
  • 0
  • 0
Player team
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
Jvillasenor156
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:21
4600
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 55750 / 72000 ]
PureDemon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17:15:10
11000
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
Fruitigal
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
22100
  • 0
  • 0
  • 0
Player team
Urban Blight [ 22450 / 37800 ] High Society [ 22450 / 75600 ]
Consaibot1
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:19:34
24500
  • 0
  • 0
  • 0
Player team
Market Crash [ 28400 / 32400 ] War Bonds [ 28400 / 97200 ]
Olstheway
Units gain +10% attack.
07:04:02
1400
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
jjwhitty
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
14:05:28
14400
  • 0
  • 0
  • 0
Player team
Copter Command [ 12900 / 21600 ] Airborne Assault [ 12900 / 64800 ]
KodeHue
Unaffected by snow, but rain affects him the same as snow would for others.
13:05:52
12800
  • 0
  • 0
  • 0
Player team
Blizzard [ 27000 / 27000 ] Winter Fury [ 57100 / 63000 ]
Cuddly
No day-to-day abilities.
15:15:50
12400
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 55500 / 64800 ]
wb55
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:01:32
5000
  • 0
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Scraxivele
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:20:03
10000
  • 0
  • 0
  • 0
Player team
Copter Command [ 3800 / 18000 ] Airborne Assault [ 3800 / 54000 ]
I AM THE RNG
Luck on attacks is -14% to +29%.
10:13:43
16000
  • 0
  • 0
  • 0
Player team
Overclock [ 4850 / 27000 ] System Crash [ 4850 / 63000 ]
red14car
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:00:00
3000
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
tyrien.taitano
No day-to-day abilities.
10:14:00
29900
  • 0
  • 0
  • 0
Player team
Sideslip [ 1850 / 18000 ] Sidewinder [ 1850 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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