Four Seas
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/08/2022 - Last Updated: 11/08/2022 - FFA - Grand Battle Royale
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
snook snook
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:14:40
12800
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
SpoonBender9000 SpoonBender9000
Units cost is reduced to 90% (10% cheaper).
39:10:30
650
Barter [ 22280 / 64800 ] Merchant Union [ 22280 / 108000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Drogash Drogash
Luck on attacks is -9% to +24%.
05:23:43
5000
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
Scraxivele Scraxivele
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:21:46
8000
Copter Command [ 29650 / 32400 ] Airborne Assault [ 29650 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
HikariShinso HikariShinso
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:12:58
25400
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 97200 / 97200 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
RamblinEvilMushroom RamblinEvilMushroom
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
79700
Market Crash [ 54000 / 54000 ] War Bonds [ 108000 / 162000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Player team
wb55 wb55
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:02:52
32000
Snipe Attack [ 1000 / 27000 ] Super Snipe [ 1000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
RedsterTheGamer RedsterTheGamer
No day-to-day abilities.
04:22:41
4000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
WaYu WaYu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:02:22
10600
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
TauCannon TauCannon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
14:21:56
18600
Urban Blight [ 0 / 32400 ] High Society [ 0 / 64800 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
missingno7007 missingno7007
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:06:04
8000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
OJclubsandwich OJclubsandwich
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:17:50
29000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Fruitigal Fruitigal
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:20:17
17800
Max Force [ 0 / 37800 ] Max Blast [ 0 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
I AM THE RNG I AM THE RNG
Luck on attacks is -14% to +29%.
08:17:36
10000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
HowardAntonn HowardAntonn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:22:11
14900
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Atomicgoat Atomicgoat
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
25:00:46
28900
Copter Command [ 0 / 36000 ] Airborne Assault [ 0 / 108000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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