Tower Defense
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/08/2022 - Last Updated: 10/16/2022 - 1v15 HQ Siege
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
StellarHamster
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:15:01
16700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 64800 ] Super Snipe [ 0 / 129600 ]
RainyPhantasm
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:18:53
41600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 34650 / 43200 ] Tower of Power [ 34650 / 86400 ]
Calavera39
No day-to-day abilities.
03:01:48
51000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
ath178
Units cost is reduced to 90% (10% cheaper).
04:06:09
55300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Fruitigal
Units (even air units) gain +10% attack power on roads.
17:20:57
59900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Forced March [ 22100 / 54000 ] Trail of Woe [ 22100 / 90000 ]
Bane2407
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30:17:33
11300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 12500 / 43200 ] Super Snipe [ 12500 / 86400 ]
Figg23
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:01:03
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
hansanargya
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:15:09
32335
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 28800 / 28800 ] Power of Money [ 50100 / 86400 ]
SINWITHIN
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:07:37
16000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Shyoshiguy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:06:05
57700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
AlphaFour
Units cost is reduced to 90% (10% cheaper).
26:21:14
87230
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 64800 ] Merchant Union [ 0 / 108000 ]
TrapMaster2007
Units cost is reduced to 90% (10% cheaper).
04:00:00
54000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
tubes2
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
63000
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
TauCannon
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
14:13:46
13500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Market Crash [ 5100 / 18000 ] War Bonds [ 5100 / 54000 ]
tyrien.taitano
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:08:21
10900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 8150 / 64800 ] Meteor Strike II [ 8150 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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