Really Cool
Day 51 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/12/2022 - Last Updated: 08/01/2022 - zeta land
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ymadbroitme
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
08:16:44
17700
  • 0
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Meteor Strike [ 25550 / 54000 ] Meteor Strike II [ 25550 / 90000 ]
Black Wave [ 25075 / 45000 ] Black Storm [ 25075 / 81000 ]
Caballonegro
Units gain +10% attack. Units repair +1 additional HP (note: liable for costs).
00:00:00
91600
  • 0
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    0/?
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Black Wave [ 36750 / 135000 ] Black Storm [ 36750 / 243000 ]
Lucky Lass [ 11225 / 70200 ] Covering Fire [ 11225 / 140400 ]
arizzledizzle
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
9500
  • 0
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    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
UpDownLeftRightAB
Unaffected by snow, but rain affects him the same as snow would for others. Units repair +1 additional HP (note: liable for costs).
50:15:29
20650
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Blizzard [ 59400 / 59400 ] Winter Fury [ 127875 / 138600 ]
Lucky Lass [ 15725 / 48600 ] Covering Fire [ 15725 / 97200 ]
Schreck
Units repair +1 additional HP (note: liable for costs). Units repair +1 additional HP (note: liable for costs).
50:04:42
13650
  • 0
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    0/?
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Lucky Lass [ 22100 / 54000 ] Covering Fire [ 22100 / 108000 ]
Lucky Lass [ 9775 / 54000 ] Covering Fire [ 9775 / 108000 ]
ZeroGyoro
Units gain +10% attack. Units gain +10% attack.
11:12:29
8000
  • 0
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Black Wave [ 54000 / 54000 ] Black Storm [ 80325 / 97200 ]
Black Wave [ 31400 / 54000 ] Black Storm [ 31400 / 97200 ]
Rafmagn
Units gain +10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
08:23:17
14200
  • 0
  • 0
  • 0
    0/?
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Black Wave [ 45000 / 45000 ] Black Storm [ 69650 / 81000 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 34825 / 63000 ]
tepho
Unaffected by snow, but rain affects him the same as snow would for others. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:00:00
8500
  • 0
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Blizzard [ 20000 / 27000 ] Winter Fury [ 20000 / 63000 ]
Urban Blight [ 10000 / 27000 ] High Society [ 10000 / 54000 ]
Terranort
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units repair +1 additional HP (note: liable for costs).
13:08:08
14300
  • 0
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Meteor Strike [ 29150 / 54000 ] Meteor Strike II [ 29150 / 90000 ]
Lucky Lass [ 25825 / 27000 ] Covering Fire [ 25825 / 54000 ]
RonEmeraldia
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
08:00:00
9200
  • 0
  • 0
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    0/?
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Tsunami [ 1500 / 36000 ] Typhoon [ 1500 / 63000 ]
Blizzard [ 750 / 27000 ] Winter Fury [ 750 / 63000 ]
Hoot
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:22:58
9950
  • 0
  • 0
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    0/?
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Meteor Strike [ 10425 / 54000 ] Meteor Strike II [ 10425 / 90000 ]
Tsunami [ 14550 / 36000 ] Typhoon [ 14550 / 63000 ]
AnjaRubik
Units gain +10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
6000
  • 0
  • 0
  • 0
    0/?
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    0/?
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Ovation-free
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units repair +1 additional HP (note: liable for costs).
45:04:16
33650
  • 0
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    0/?
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Meteor Strike [ 50400 / 86400 ] Meteor Strike II [ 50400 / 144000 ]
Lucky Lass [ 27462.5 / 59400 ] Covering Fire [ 27462.5 / 118800 ]
WITHERS13
Units repair +1 additional HP (note: liable for costs). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
11:02:35
7000
  • 0
  • 0
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    0/?
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 54000 / 54000 ]
Tsunami [ 36000 / 36000 ] Typhoon [ 55800 / 63000 ]
mcfalk
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units gain +10% attack and +10% defense.
09:22:58
7400
  • 0
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Tsunami [ 33500 / 36000 ] Typhoon [ 33500 / 63000 ]
None [ 16750 / 90000 ] Ex Machina [ 16750 / 90000 ]
andrewthomas
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:11:45
700
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SUPER
Tsunami [ 33975 / 36000 ] Typhoon [ 33975 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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