Pretzel FFA
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/14/2022 - Last Updated: 06/06/2022 - (7p) Corner Pressure v2.0
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
47900
  • 0
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 41100 / 72000 ]
DeadlyPhantom
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:12:22
15400
  • 0
  • 0
  • 0
POWER
SirAztor
Luck on attacks is +0 to +19%.
11:23:15
22700
  • 0
  • 0
  • 0
Lucky Star [ 23450 / 27000 ] Lady Luck [ 23450 / 54000 ]
MuffinTheRedPoodle…
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:09:10
4100
  • 0
  • 0
  • 0
Snipe Attack [ 2000 / 27000 ] Super Snipe [ 2000 / 54000 ]
I AM THE RNG
Luck on attacks is -14% to +29%.
16:02:35
22400
  • 0
  • 0
  • 0
Overclock [ 32400 / 32400 ] System Crash [ 43800 / 75600 ]
OJclubsandwich
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:03:56
23000
  • 0
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 36800 / 54000 ]
Blankguy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:04:32
16800
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 27300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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