Missile Diplomacy x2!
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/15/2022 - Last Updated: 05/28/2022 - ! Missile Diplomacy x 2!
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Mewtwo
Units (even air units) gain +10% attack power on plains.
12:10:21
183400
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Louquinze
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:23:10
174200
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
tofumeow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:23:55
30000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Therasis
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:07:26
479400
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
mochila
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:09:45
563800
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Marlow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:22:22
29000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
MarleyVaa
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:08:27
183800
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
FunkyLemon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
539400
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Tyranitar1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:16:41
418300
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
NCruz09
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:23:28
30000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Alice the Neko
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:23:40
30000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
DornStar
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:23:47
30000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
LSRoy
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:21:59
30000
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Argusdubbs
Luck on attacks is +0 to +19%.
07:08:54
90000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
the_bubbs
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:06:44
150000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Ravager44
Units repair +1 additional HP (note: liable for costs).
06:15:12
90000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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