16P Immigration
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/17/2022 - Last Updated: 08/11/2022 - ! 16 Player Immigration Race
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Grandel
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
33:02:35
467080
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 50400 / 50400 ] Power of Money [ 86780 / 151200 ]
Marlow
Units cost +20% more to build, but gain +30% attack and defense.
12:21:49
9000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 14880 / 36000 ] Samurai Spirit [ 14880 / 63000 ]
Straiker
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:07:51
6000
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
HispanicAtTheDisco…
Units cost +20% more to build, but gain +30% attack and defense.
03:13:51
4000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Asuroth
Units cost is reduced to 90% (10% cheaper).
19:02:22
26680
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
Starduster
Units cost +20% more to build, but gain +30% attack and defense.
30:10:44
0
  • 0
    Units in vision only
  • 0
  • 0
SUPER
wilsonnteh
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
03:12:00
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32:03:47
11200
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 20720 / 48600 ] Victory March [ 20720 / 129600 ]
TXAggie
Units cost +20% more to build, but gain +30% attack and defense.
09:12:20
39040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
wb55
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
12:11:20
24700
  • 0
    Units in vision only
  • 0
  • 0
Meteor Strike [ 44260 / 64800 ] Meteor Strike II [ 44260 / 108000 ]
CCascoP
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:08:24
7000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 4300 / 27000 ] Victory March [ 4300 / 72000 ]
Lizzemea
Units cost +20% more to build, but gain +30% attack and defense.
03:21:11
4000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
3Taylor
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:07:53
15200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 21490 / 43200 ] Prime Tactics [ 21490 / 75600 ]
Mrmoomoo395
Units cost is reduced to 90% (10% cheaper).
09:21:28
9620
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 9510 / 27000 ] Merchant Union [ 9510 / 45000 ]
IEATYOURBURGERS
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:22:58
2000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
GeekOutGames
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
23800
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 19245 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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