Watercolour
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/19/2022 - Last Updated: 07/06/2022 - 1600 Submarines
(00,00)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Marlow
Units gain +10% attack.
10:19:06
10000
  • 0
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    0/?
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Black Wave [ 0 / 72000 ] Black Storm [ 0 / 129600 ]
Cuddly
No day-to-day abilities.
01:04:48
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
Jack-Attack
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:19:42
23000
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    0/?
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Turbo Charge [ 37800 / 43200 ] Overdrive [ 37800 / 86400 ]
Game_Boyo
No day-to-day abilities.
02:00:00
2000
  • 0
  • 0
  • 0
    0/?
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    0/?
Hyper Repair [ 0 / 32400 ] Hyper Upgrade [ 0 / 64800 ]
Scraxivele
No day-to-day abilities.
00:00:00
23000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Hyper Repair [ 0 / 48600 ] Hyper Upgrade [ 0 / 97200 ]
Final Florida
Luck on attacks is -9% to +24%.
08:18:47
2000
  • 0
  • 0
  • 0
    0/?
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Brute Force [ 0 / 32400 ] Barbaric Blow [ 0 / 64800 ]
Exodus7656
No day-to-day abilities.
08:00:00
9000
  • 0
  • 0
  • 0
    0/?
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SUPER
Thrawn1983
Units gain +10% attack.
08:22:56
2000
  • 0
  • 0
  • 0
    0/?
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Black Wave [ 15000 / 54000 ] Black Storm [ 15000 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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