Coastal FFA FOG
Day 57 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/19/2022 - Last Updated: 01/21/2023 - Coastal FFA
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Stijntje Stijntje
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
74700
Snipe Attack [ 64800 / 70200 ] Super Snipe [ 64800 / 140400 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Ovation-free Ovation-free
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:09:08
28400
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 46825 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Hellsum Hellsum
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
29:10:23
3600
Tsunami [ 86400 / 86400 ] Typhoon [ 112760 / 151200 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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kostar| kostar|
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:08:26
370512
POWER
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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TXAggie TXAggie
Units cost is reduced to 90% (10% cheaper).
14:18:46
14760
Barter [ 12190 / 32400 ] Merchant Union [ 12190 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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alex_the_fiction alex_the_fiction
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:14:58
53031
Gold Rush [ 43472.5 / 50400 ] Power of Money [ 43472.5 / 151200 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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dashwood dashwood
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:20:25
34108
Gold Rush [ 43200 / 43200 ] Power of Money [ 43890 / 129600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Practical Practical
Units cost is reduced to 90% (10% cheaper).
31:23:50
14920
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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VandS VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:14:16
7400
Double Time [ 37800 / 37800 ] Victory March [ 46140 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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IonCannon IonCannon
Units cost is reduced to 90% (10% cheaper).
12:13:10
7150
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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OliverCromwell OliverCromwell
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:10:26
12000
Tsunami [ 7150 / 43200 ] Typhoon [ 7150 / 75600 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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