Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/21/2022 - Last Updated: 08/04/2022 - Pizza Time Redux
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
PowerTomato
Units repair +1 additional HP (note: liable for costs).
336:14:40
100
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Lass [ 43200 / 43200 ] Covering Fire [ 71000 / 86400 ]
DarthBowser
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
42700
  • 0
    Units in vision only
  • 0
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    0/?
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Terrain Tactics [ 13750 / 86400 ] Prime Tactics [ 13750 / 151200 ]
The Pasta King
Luck on attacks is -14% to +29%.
610:05:09
7100
  • 0
    Units in vision only
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Overclock [ 70200 / 70200 ] System Crash [ 93700 / 163800 ]
ShadowMario41
No day-to-day abilities.
624:14:35
100
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    Units in vision only
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Sideslip [ 54000 / 54000 ] Sidewinder [ 125950 / 135000 ]
MrMario9608
No day-to-day abilities.
304:09:39
7650
  • 0
    Units in vision only
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Hyper Repair [ 2300 / 37800 ] Hyper Upgrade [ 2300 / 75600 ]
MrL564
No day-to-day abilities.
590:03:11
13100
  • 0
    Units in vision only
  • 0
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    0/?
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Sideslip [ 36350 / 54000 ] Sidewinder [ 36350 / 135000 ]
sneakyscarab
Units (even air units) gain +10% attack power on plains.
309:17:25
12000
  • 0
    Units in vision only
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Beat Down [ 6700 / 37800 ] Block Rock [ 6700 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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