2 vs 2 vs 2 vs 2
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/22/2022 - Last Updated: 07/22/2022 - 2 vs 2 vs 2 vs 2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
amen001
No day-to-day abilities.
13:20:47
9800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 10850 / 27000 ] Hyper Upgrade [ 10850 / 54000 ]
tyrien.taitano
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
23:00:47
1367
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 9960 / 36000 ] Power of Money [ 9960 / 108000 ]
vatiz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:02:48
13800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 15040 / 27000 ] Victory March [ 15040 / 72000 ]
Ovation-free
Units repair +1 additional HP (note: liable for costs).
26:18:16
8300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 49950 / 75600 ]
ZeroGyoro
Units gain +10% attack.
14:03:52
13400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 26600 / 45000 ] Black Storm [ 26600 / 81000 ]
CO Lobco
Units gain +10% attack.
14:14:43
5100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 31540 / 63000 ] Black Storm [ 31540 / 113400 ]
ramos2806
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:06:19
12880
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 10440 / 18000 ] Power of Money [ 10440 / 54000 ]
Kips
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
16760
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 58810 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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