Impossible Game 2
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/25/2022 - Last Updated: 06/28/2022 - Web River
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
circhastic circhastic
Units cost is reduced to 90% (10% cheaper).
15:22:40
30640
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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cedorikku cedorikku
Luck on attacks is -9% to +24%.
18:18:06
14800
Brute Force [ 13870 / 27000 ] Barbaric Blow [ 13870 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Generic Filipino Name Generic Filipino Name
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
11400
Gold Rush [ 21600 / 21600 ] Power of Money [ 40525 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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otakun otakun
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:22:23
1600
Meteor Strike [ 17040 / 54000 ] Meteor Strike II [ 17040 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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