Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/26/2022 - Last Updated: 05/27/2022 - Original Zofia
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ZanderB ZanderB
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
13800
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 48600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 15
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 51900
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brummagem Brummagem
Units repair +1 additional HP (note: liable for costs).
37:16:18
2700
Lucky Lass [ 7000 / 32400 ] Covering Fire [ 7000 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
  • 23
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 82500
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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