cURSED
Day 103 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/29/2022 - Last Updated: 02/16/2023 - Spann Island Developed
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Rorrobot
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
10:14:45
206000
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Double Time [ 18885 / 27000 ] Victory March [ 18885 / 72000 ]
Max Force [ 16980 / 27000 ] Max Blast [ 16980 / 54000 ]
FunkyLemon
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:05:08
1445300
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Double Time [ 20040 / 37800 ] Victory March [ 20040 / 100800 ]
Copter Command [ 8400 / 36000 ] Airborne Assault [ 8400 / 108000 ]
Mewtwo
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
16429080
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Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 63960 / 100800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Tim12345
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:12:20
385200
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Snipe Attack [ 26820 / 27000 ] Super Snipe [ 26820 / 54000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 51570 / 81000 ]
MoonShell
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
68:18:15
11750940
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Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 114900 / 126000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Isunburnt
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:23:57
82400
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Urban Blight [ 1680 / 27000 ] High Society [ 1680 / 54000 ]
Terrain Tactics [ 840 / 36000 ] Prime Tactics [ 840 / 63000 ]
Dyslexic Lizard
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units repair +1 additional HP (note: liable for costs).
16:16:18
2036700
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Urban Blight [ 28715 / 43200 ] High Society [ 28715 / 86400 ]
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 39555 / 75600 ]
YouDontKnowMe
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:13:20
483900
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Double Time [ 32400 / 32400 ] Victory March [ 50290 / 86400 ]
Max Force [ 27000 / 27000 ] Max Blast [ 38645 / 54000 ]
melly
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:05:01
354100
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Tsunami [ 30175 / 36000 ] Typhoon [ 30175 / 63000 ]
Tsunami [ 15650 / 36000 ] Typhoon [ 15650 / 63000 ]
casesater
Units cost +20% more to build, but gain +30% attack and defense. Units cost +20% more to build, but gain +30% attack and defense.
58:01:02
9074000
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 90480 / 113400 ]
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 93795 / 100800 ]
007JamesCreeper
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
09:23:40
129420
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Morale Boost [ 3990 / 36000 ] Samurai Spirit [ 3990 / 63000 ]
Barter [ 1995 / 27000 ] Merchant Union [ 1995 / 45000 ]
Asdwar2013
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:23:18
219200
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Urban Blight [ 22550 / 27000 ] High Society [ 22550 / 54000 ]
Snipe Attack [ 11275 / 27000 ] Super Snipe [ 11275 / 54000 ]
Dynaze
No day-to-day abilities. No day-to-day abilities.
12:17:30
274700
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Hyper Repair [ 16380 / 27000 ] Hyper Upgrade [ 16380 / 54000 ]
Hyper Repair [ 8190 / 27000 ] Hyper Upgrade [ 8190 / 54000 ]
lolig51
Units cost +20% more to build, but gain +30% attack and defense. Units gain +10% attack.
16:13:46
3736060
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Morale Boost [ 38940 / 57600 ] Samurai Spirit [ 38940 / 100800 ]
Black Wave [ 45000 / 45000 ] Black Storm [ 81000 / 81000 ]
MadeInHeaven
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
78:23:39
18852810
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
Gold Rush [ 1800 / 28800 ] Power of Money [ 1800 / 86400 ]
MarleyVaa
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
74:17:32
9224900
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POWER
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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