Just for fun
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/31/2022 - Last Updated: 07/15/2022 - [Zombies]Safest Place on Earth
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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nightelf_37
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units repair +1 additional HP (note: liable for costs).
01:12:39
22000
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Player team
Double Time [ 675 / 27000 ] Victory March [ 675 / 72000 ]
Lucky Lass [ 1350 / 27000 ] Covering Fire [ 1350 / 54000 ]
MuffinTheRedPoodle
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
07:20:00
6500
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Player team
Snipe Attack [ 32125 / 32400 ] Super Snipe [ 32125 / 64800 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
The Shadow
No day-to-day abilities. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:01:35
8200
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 47750 / 64800 ]
Snipe Attack [ 30425 / 43200 ] Super Snipe [ 30425 / 86400 ]
Jägeroo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Luck on attacks is +0 to +19%.
06:19:38
600
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Player team
Double Time [ 30650 / 32400 ] Victory March [ 30650 / 86400 ]
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
MadeInHeaven
Units gain +10% attack and +10% defense. No day-to-day abilities.
05:23:24
17100
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Player team
SUPER
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 45150 / 54000 ]
KodeHue
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:06:11
200
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Player team
Turbo Charge [ 32400 / 32400 ] Overdrive [ 36750 / 64800 ]
Market Crash [ 32400 / 32400 ] War Bonds [ 36025 / 97200 ]
kanibalzzzz
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:05:48
2016000
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Player team
POWER
Copter Command [ 31200 / 39600 ] Airborne Assault [ 31200 / 118800 ]
Xion_Rami
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:08:26
1400
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
ChronoChico
No day-to-day abilities. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:06:21
1720
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 39320 / 54000 ]
Gold Rush [ 6000 / 21600 ] Power of Money [ 6000 / 64800 ]
WattRabbit
Units (even air units) gain +10% attack power on roads. Units repair +1 additional HP (note: liable for costs).
02:16:19
14000
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Ovation-free
Units gain +10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:11:33
8800
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Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 48350 / 81000 ]
Double Time [ 24175 / 27000 ] Victory March [ 24175 / 72000 ]
dogredrum
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
08:09:26
19000
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Player team
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 64800 / 64800 ]
Hyper Repair [ 18800 / 32400 ] Hyper Upgrade [ 18800 / 64800 ]
geize
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
6400
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Player team
Turbo Charge [ 32400 / 32400 ] Overdrive [ 64800 / 64800 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Slurpish
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
06:15:03
9800
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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