Day 31 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/02/2022 - Last Updated: 08/15/2022 - Colosseum
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Narb
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:14:53
35100
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 32400 ] Victory March [ 0 / 86400 ]
Ghillieguy52
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:05:03
31600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 57600 / 57600 ] Prime Tactics [ 71100 / 100800 ]
Schurlio
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:03:10
7700
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 2950 / 32400 ] Max Blast [ 2950 / 64800 ]
andrewthomas
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:19:49
41200
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 97200 / 97200 ]
AceRPT
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:14:12
18800
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
FlyingJudgeman
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:18:24
4500
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 43200 / 43200 ] Lightning Strike [ 94550 / 129600 ]
bobbyrace
Units repair +1 additional HP (note: liable for costs).
06:17:57
16000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
JBeck
No day-to-day abilities.
11:10:26
19900
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 33500 / 43200 ] Hyper Upgrade [ 33500 / 86400 ]
Luthr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12:03:20
300
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 25150 / 32400 ] Overdrive [ 25150 / 64800 ]
GrimLord7
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:13:41
70300
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 22950 / 64800 ] Prime Tactics [ 22950 / 113400 ]
zoltan97
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:11:06
9500
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 27000 / 27000 ] High Society [ 34450 / 54000 ]
MadeInHeaven
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
08:19:27
25100
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 14150 / 32400 ] High Society [ 14150 / 64800 ]
Blueleader7935
No day-to-day abilities.
14:05:43
174000
  • 0
    Units in vision only
  • 0
  • 0
POWER
I AM THE RNG
Luck on attacks is -14% to +29%.
08:05:43
14000
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
Rader Elcaroman
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
105600
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 54000 / 54000 ] High Society [ 65800 / 108000 ]
dashwood
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
09:17:19
12000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 17050 / 27000 ] High Society [ 17050 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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