Test Game T3
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/05/2022 - Last Updated: 11/08/2022 - 1 v 15 2.0
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
The Shadow
Units (even air units) gain +10% attack power on plains.
00:00:00
198100
  • 0
  • 0
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    0/?
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Player team
Beat Down [ 64800 / 64800 ] Block Rock [ 129600 / 129600 ]
SpoonBender9000
No day-to-day abilities.
24:14:55
4700
  • 0
  • 0
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    0/?
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Player team
Hyper Repair [ 17350 / 37800 ] Hyper Upgrade [ 17350 / 75600 ]
dsimario
No day-to-day abilities.
13:19:42
27400
  • 0
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    0/?
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
cilantroplanet
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
02:03:05
6000
  • 0
  • 0
  • 0
    0/?
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Florin_TK
Luck on attacks is -14% to +29%.
12:21:12
26500
  • 0
  • 0
  • 0
    0/?
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Player team
Overclock [ 27000 / 27000 ] System Crash [ 55800 / 63000 ]
dogredrum
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:13:29
4200
  • 0
  • 0
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    0/?
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
emptyshadow
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11:00:55
7100
  • 0
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 44200 / 63000 ]
UpDownLeftRightAB
Units (even air units) gain +10% attack power on roads.
19:07:19
18000
  • 0
  • 0
  • 0
    0/?
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Player team
Forced March [ 27000 / 27000 ] Trail of Woe [ 45000 / 45000 ]
Hotpainterboy
No day-to-day abilities.
02:00:00
4000
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Zatsune
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:20:55
11000
  • 0
  • 0
  • 0
    0/?
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Player team
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
Brandon_Burgh
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:16:05
400
  • 0
  • 0
  • 0
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Josef5050
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:14:29
17600
  • 0
  • 0
  • 0
    0/?
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Player team
Max Force [ 27000 / 32400 ] Max Blast [ 27000 / 64800 ]
jynxedorange
Units (even air units) gain +10% attack power on plains.
14:07:39
3000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Player team
Beat Down [ 37800 / 37800 ] Block Rock [ 55400 / 75600 ]
Lycidas
No day-to-day abilities.
21:01:24
23500
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 43600 / 64800 ]
TheOmegaExplode
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:06:44
7000
  • 0
  • 0
  • 0
    0/?
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Player team
Turbo Charge [ 10200 / 27000 ] Overdrive [ 10200 / 54000 ]
TdtDevi
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
21:05:20
11200
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Max Force [ 32400 / 32400 ] Max Blast [ 47200 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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