Nightmare Tag FFA
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/07/2022 - Last Updated: 12/18/2022 - 16 Reasons
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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JTQWN
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
39:13:16
10600
  • 0
    Units in vision only
  • 0
  • 0
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Enhanced Vision [ 10775 / 32400 ] Counter Break [ 10775 / 54000 ]
CatWithYarn
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
34:15:45
14800
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 25050 / 37800 ] Counter Break [ 25050 / 63000 ]
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 55350 / 63000 ]
Artilheiro
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:15:52
4800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 21950 / 36000 ] Prime Tactics [ 21950 / 63000 ]
Urban Blight [ 11575 / 27000 ] High Society [ 11575 / 54000 ]
Dynaze
No day-to-day abilities. No day-to-day abilities.
38:00:32
1300
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 75325 / 75600 ]
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 39800 / 75600 ]
kyatgyi
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Luck on attacks is -9% to +24%.
35:11:05
21400
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 27850 / 32400 ] Counter Break [ 27850 / 54000 ]
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 52000 / 54000 ]
Uncharted᎓ Jake`…
Units (even air units) gain +10% attack power on plains. Units (even air units) gain +10% attack power on plains.
16:22:37
18600
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 13200 / 27000 ] Block Rock [ 13200 / 54000 ]
Beat Down [ 6600 / 27000 ] Block Rock [ 6600 / 54000 ]
MadeInHeaven
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:09:00
128000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Urban Blight [ 48600 / 48600 ] High Society [ 74450 / 97200 ]
ZzzJigSawzzZ
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
17:08:36
20000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 1600 / 27000 ] High Society [ 1600 / 54000 ]
Max Force [ 1550 / 27000 ] Max Blast [ 1550 / 54000 ]
Mafs
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:03:41
13000
  • 0
    Units in vision only
  • 0
  • 0
Max Force [ 20050 / 27000 ] Max Blast [ 20050 / 54000 ]
Lightning Drive [ 10400 / 27000 ] Lightning Strike [ 10400 / 81000 ]
pizzapie4eva
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
32:01:29
3800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 48550 / 64800 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 33375 / 97200 ]
Red-Halo
No day-to-day abilities. No day-to-day abilities.
21:43:06
300
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 65450 / 75600 ]
Hyper Repair [ 25400 / 43200 ] Hyper Upgrade [ 25400 / 86400 ]
Mata
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. No day-to-day abilities.
27:22:06
21600
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 37050 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 41075 / 54000 ]
Konton725
No day-to-day abilities. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
57200
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 70250 / 75600 ]
Blizzard [ 18125 / 43200 ] Winter Fury [ 18125 / 100800 ]
uxna
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
09:19:28
16000
  • 0
    Units in vision only
  • 0
  • 0
Urban Blight [ 6400 / 27000 ] High Society [ 6400 / 54000 ]
Hyper Repair [ 3200 / 27000 ] Hyper Upgrade [ 3200 / 54000 ]
LSRoy
Units (even air units) gain +10% attack power on plains. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
37:17:58
16300
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 14900 / 32400 ] Block Rock [ 14900 / 64800 ]
Terrain Tactics [ 19600 / 43200 ] Prime Tactics [ 19600 / 75600 ]
ShiningForce4
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
49:01:51
68400
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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