another one
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/10/2022 - Last Updated: 08/26/2022 - fantasy island
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
crazydusty crazydusty
Units gain +30% attack, but lose -20% defense.
00:00:00
17000
Knuckleduster [ 48600 / 48600 ] Haymaker [ 97200 / 97200 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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TheBlackRider TheBlackRider
No day-to-day abilities.
135:06:04
900
Sideslip [ 32400 / 32400 ] Sidewinder [ 81000 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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plouffe plouffe
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
121:02:59
8300
Terrain Tactics [ 22300 / 57600 ] Prime Tactics [ 22300 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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caricature4 caricature4
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
123:08:45
12700
Terrain Tactics [ 79200 / 79200 ] Prime Tactics [ 138600 / 138600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Duross Duross
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
41:04:34
17400
Terrain Tactics [ 19550 / 36000 ] Prime Tactics [ 19550 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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