16P
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/10/2022 - Last Updated: 08/01/2022 - Mech March (16p)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Wolfsburg
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:04:16
14000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
zielinskigr
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
05:10:00
46000
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
TheBlackRider
No day-to-day abilities. Units cost is reduced to 90% (10% cheaper).
11:22:17
14100
  • 0
  • 0
  • 0
Sideslip [ 21600 / 21600 ] Sidewinder [ 26815 / 54000 ]
Barter [ 15680 / 27000 ] Merchant Union [ 15680 / 45000 ]
Niccu
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units cost +20% more to build, but gain +30% attack and defense.
07:21:28
60040
  • 0
  • 0
  • 0
Tower Shield [ 8310 / 27000 ] Tower of Power [ 8310 / 54000 ]
Morale Boost [ 4155 / 36000 ] Samurai Spirit [ 4155 / 63000 ]
Deathraven13
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
06:05:50
52000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
MuffinTheRedPoodle…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
05:10:00
43000
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
mochila
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
5200
  • 0
  • 0
  • 0
Meteor Strike [ 58955 / 64800 ] Meteor Strike II [ 58955 / 108000 ]
Copter Command [ 21600 / 21600 ] Airborne Assault [ 36875 / 64800 ]
andrewthomas
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:15:03
103800
  • 0
  • 0
  • 0
Double Time [ 607.5 / 27000 ] Victory March [ 607.5 / 72000 ]
Meteor Strike [ 1215 / 54000 ] Meteor Strike II [ 1215 / 90000 ]
AndrewLampart
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
06:01:11
64000
  • 0
  • 0
  • 0
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
MadeInHeaven
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:02:29
54760
  • 0
  • 0
  • 0
Morale Boost [ 25965 / 36000 ] Samurai Spirit [ 25965 / 63000 ]
Meteor Strike [ 13320 / 54000 ] Meteor Strike II [ 13320 / 90000 ]
Garbage
Units gain +30% attack, but lose -20% defense. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:08:54
3000
  • 0
  • 0
  • 0
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
BJ Dart
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost is reduced to 90% (10% cheaper).
11:00:41
97300
  • 0
  • 0
  • 0
Market Crash [ 19200 / 21600 ] War Bonds [ 19200 / 64800 ]
Barter [ 18600 / 27000 ] Merchant Union [ 18600 / 45000 ]
Benchwarmer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +30% attack, but lose -20% defense.
06:03:57
13600
  • 0
  • 0
  • 0
SUPER
Knuckleduster [ 27000 / 27000 ] Haymaker [ 52675 / 54000 ]
Zatsune
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Units gain +10% attack.
06:14:35
30000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Rader Elcaroman
Units cost +20% more to build, but gain +30% attack and defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
10:15:13
56160
  • 0
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 50000 / 63000 ]
Meteor Strike [ 25000 / 54000 ] Meteor Strike II [ 25000 / 90000 ]
TeetofGreatYeet
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense. Unaffected by snow, but rain affects him the same as snow would for others.
05:19:58
49000
  • 0
  • 0
  • 0
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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