3v3 HF
Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/10/2022 - Last Updated: 07/24/2022 - Downriver
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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rev_at_war
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
14300
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Player team
Urban Blight [ 16900 / 27000 ] High Society [ 16900 / 54000 ]
Game_Boyo
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:11:12
2800
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Player team
Tower Shield [ 26900 / 27000 ] Tower of Power [ 26900 / 54000 ]
Benchwarmer
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:03:57
13500
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
tofumeow
Unaffected by snow, but rain affects him the same as snow would for others.
23:09:34
20100
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Player team
Blizzard [ 19500 / 27000 ] Winter Fury [ 19500 / 63000 ]
PuppyBoiLogan
Luck on attacks is -14% to +29%.
14:16:14
77000
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Player team
Overclock [ 22300 / 32400 ] System Crash [ 22300 / 75600 ]
IndirectBomber2
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
22:21:41
300
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Player team
Tower Shield [ 16050 / 32400 ] Tower of Power [ 16050 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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