March your Mechs!!!
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/13/2022 - Last Updated: 09/23/2022 - Mech March (16p)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mewtwo
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:23:55
2000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 53800 / 54000 ]
Waffles
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:07:56
3000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 28850 / 54000 ]
Booty-Boy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
14:20:38
2000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 30950 / 54000 ]
bruh35
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
11:20:29
4800
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 12650 / 27000 ] Overdrive [ 12650 / 54000 ]
FlyingJudgeman
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
33:17:19
1000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Lycidas
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
30:14:57
3000
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Finleycream
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
38:05:22
5000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 52100 / 64800 ]
charly
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
17:14:18
3000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 39000 / 64800 ]
Alistel
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18:05:13
9000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 14950 / 27000 ] Overdrive [ 14950 / 54000 ]
FunnyManInAClownWo…
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
25:13:42
0
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Rader Elcaroman
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
00:00:00
85200
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 20750 / 32400 ] Overdrive [ 20750 / 64800 ]
MadeInHeaven
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
22:07:10
4000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Jang1405
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:23:30
2000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 5000 / 27000 ] Overdrive [ 5000 / 54000 ]
Louquinze
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
31:09:21
1000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
Matty4ggs
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:18:15
17000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
catkin_make
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
05:23:16
4000
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 4000 / 27000 ] Overdrive [ 4000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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