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high fund no global damage
[REPLAY MODE]
Day 13
-
Turn:
00d 00h 00m
-
Total:
00d 00h 00m
Turn:
00d 00h 00m
-
Total:
00d 00h 00m
[PAUSED]
The game timer (Total) will not count down until the timer is resumed. Note that the max turn time limit will still count down (Turn).
(00,00)
Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
82:00:26
4942100
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Double Time
[
0 /
59400
]
Victory March
[
0 /
158400
]
Double Time
[
54000 /
54000
]
Victory March
[
144000 /
144000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Star
[
0 /
43200
]
Lady Luck
[
0 /
86400
]
Meteor Strike
[
64800 /
64800
]
Meteor Strike II
[
108000 /
108000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lucky Lass
[
0 /
27000
]
Covering Fire
[
0 /
54000
]
Lucky Lass
[
0 /
27000
]
Covering Fire
[
0 /
54000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
37800 /
37800
]
Victory March
[
100800 /
100800
]
Hyper Repair
[
37800 /
37800
]
Hyper Upgrade
[
75600 /
75600
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Double Time
[
0 /
81000
]
Victory March
[
0 /
216000
]
Meteor Strike
[
75600 /
75600
]
Meteor Strike II
[
126000 /
126000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
0 /
108000
]
Prime Tactics
[
0 /
189000
]
Terrain Tactics
[
36000 /
36000
]
Prime Tactics
[
63000 /
63000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Meteor Strike
[
0 /
64800
]
Meteor Strike II
[
0 /
108000
]
Meteor Strike
[
64800 /
64800
]
Meteor Strike II
[
108000 /
108000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
48600 /
48600
]
Victory March
[
129600 /
129600
]
Max Force
[
32400 /
32400
]
Max Blast
[
64800 /
64800
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Terrain Tactics
[
36000 /
36000
]
Prime Tactics
[
63000 /
63000
]
Double Time
[
27000 /
27000
]
Victory March
[
72000 /
72000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
59400 /
59400
]
Victory March
[
158400 /
158400
]
Enhanced Vision
[
27000 /
27000
]
Counter Break
[
45000 /
45000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Lucky Lass
[
0 /
48600
]
Covering Fire
[
0 /
97200
]
Lucky Lass
[
48600 /
48600
]
Covering Fire
[
97200 /
97200
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
8000 /
27000
]
Super Snipe
[
8000 /
54000
]
Meteor Strike
[
4000 /
54000
]
Meteor Strike II
[
4000 /
90000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Meteor Strike
[
0 /
54000
]
Meteor Strike II
[
0 /
90000
]
Overclock
[
0 /
27000
]
System Crash
[
0 /
63000
]
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Hyper Repair
[
0 /
37800
]
Hyper Upgrade
[
0 /
75600
]
Lucky Star
[
27000 /
27000
]
Lady Luck
[
54000 /
54000
]
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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