Day 53 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/14/2022 - Last Updated: 09/13/2022 - s-rank 36x Battle Royale
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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catkin_make
Units cost +20% more to build, but gain +30% attack and defense.
02:22:55
1800
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
maomao10694
Units cost +20% more to build, but gain +30% attack and defense.
07:22:33
7760
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 6805 / 36000 ] Samurai Spirit [ 6805 / 63000 ]
micahjava
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:01:43
12000
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 6165 / 18000 ] Airborne Assault [ 6165 / 54000 ]
bruh35
Units cost is reduced to 90% (10% cheaper).
06:14:47
13100
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 6000 / 27000 ] Merchant Union [ 6000 / 45000 ]
xone01pw
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:07:08
1200
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
iverycoast
Units cost is reduced to 90% (10% cheaper).
24:05:31
13290
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 54000 / 54000 ] Merchant Union [ 62040 / 90000 ]
Jekk
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
13:11:41
27700
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 6675 / 39600 ] Airborne Assault [ 6675 / 118800 ]
Waffles
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:06:23
1000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
designdm
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:17:22
38770
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 24860 / 36000 ] Power of Money [ 24860 / 108000 ]
Shmoequey
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
11:21:58
1665
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 15090 / 39600 ] Power of Money [ 15090 / 118800 ]
Ryu086
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:12:37
10230
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 25200 / 25200 ] Power of Money [ 56955 / 75600 ]
Xion_Rami
Units cost +20% more to build, but gain +30% attack and defense.
03:10:43
1600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
timm_tim
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:01:55
18200
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 20100 / 59400 ] Super Snipe [ 20100 / 118800 ]
RonEmeraldia
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
19480
  • 0
    Units in vision only
  • 0
  • 0
SUPER
OgItsKnucks
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:20:31
25700
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 33660 / 54000 ] Airborne Assault [ 33660 / 162000 ]
Mint_Swater
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:08:21
153245
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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