FFA Pangea (Fog Mid)
Day 33 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/14/2022 - Last Updated: 09/12/2022 - ! Pangea
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
xone01pw
No day-to-day abilities.
04:06:58
9800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 5000 / 27000 ] Hyper Upgrade [ 5000 / 54000 ]
NayaVanh
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
98:19:07
76600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Scraxivele
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
46:20:38
500
  • 0
    Units in vision only
  • 0
  • 0
Turbo Charge [ 32400 / 32400 ] Overdrive [ 52950 / 64800 ]
Advancewarsenthusi…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
56:16:00
5500
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 13850 / 43200 ] Victory March [ 13850 / 115200 ]
pizzapie4eva
No day-to-day abilities.
73:17:49
2500
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 7250 / 43200 ] Hyper Upgrade [ 7250 / 86400 ]
Sojiroms
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
95:03:52
54800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 30150 / 57600 ] Prime Tactics [ 30150 / 100800 ]
MadeInHeaven
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:19:04
15200
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Zerglingstew
No day-to-day abilities.
00:00:00
83900
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Starduster
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
66:05:27
600
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 43200 / 43200 ] Victory March [ 110850 / 115200 ]
Mint_Swater
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
54:04:23
20700
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 29750 / 37800 ] Counter Break [ 29750 / 63000 ]
BJ Dart
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
60:17:17
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 950 / 43200 ] Victory March [ 950 / 115200 ]
TdtDevi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
58:19:19
23900
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
ShiningForce4
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
28:21:20
14000
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 2100 / 36000 ] Prime Tactics [ 2100 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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