egg
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/14/2022 - Last Updated: 09/26/2022 - Another Europe Map 🙄
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Guliver17
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
13:07:35
9800
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Tower Shield [ 0 / 32400 ] Tower of Power [ 0 / 64800 ]
CatWithYarn
Unaffected by snow, but rain affects him the same as snow would for others.
33:23:18
204600
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Blizzard [ 43200 / 43200 ] Winter Fury [ 54250 / 100800 ]
BlackNite
Luck on attacks is +0 to +19%.
34:21:19
44800
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POWER
jallapant
Units gain +10% attack.
01:03:04
17600
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Black Wave [ 19250 / 45000 ] Black Storm [ 19250 / 81000 ]
tagadanar
Luck on attacks is +0 to +19%.
00:00:00
45000
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Lucky Star [ 69375 / 70200 ] Lady Luck [ 69375 / 140400 ]
Ironkross
No day-to-day abilities.
01:20:26
12000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
quacktagon
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:19:39
12400
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Enhanced Vision [ 23300 / 27000 ] Counter Break [ 23300 / 45000 ]
Dig Bog
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36:04:26
16800
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Double Time [ 64800 / 64800 ] Victory March [ 143500 / 172800 ]
Jekk
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:14:02
15800
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Tsunami [ 0 / 43200 ] Typhoon [ 0 / 75600 ]
Frostskader
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:13:29
23200
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Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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