MCI VS MUN
Day 19 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/14/2022 - Last Updated: 07/01/2022 - (4) Plateau Pipeline
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Zatsune Zatsune
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
11200
Terrain Tactics [ 36300 / 43200 ] Prime Tactics [ 36300 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
laserbacon laserbacon
Luck on attacks is -14% to +29%.
57:18:01
10100
POWER
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
This is J This is J
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
58:01:46
6400
Lightning Drive [ 27100 / 32400 ] Lightning Strike [ 27100 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
audicheung audicheung
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
50:23:16
8000
Double Time [ 400 / 32400 ] Victory March [ 400 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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