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Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/17/2022 - Last Updated: 09/04/2022 - ! 16 Players Islands
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Meteor
Angry nell I told you this would happen!
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MarleyVaa
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
16:16:45
19600
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 95500 / 97200 ]
maomao10694
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:10:09
55700
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Player team
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
Lightning Drive [ 25675 / 32400 ] Lightning Strike [ 25675 / 97200 ]
andrewthomas
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
17:04:54
45000
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 57000 / 97200 ]
timm_tim
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14:21:21
23400
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    Units in vision only
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
AverageSturmEnjoyerEnjoyer
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Luck on attacks is -14% to +29%.
11:09:25
37400
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Player team
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Overclock [ 27000 / 27000 ] System Crash [ 29675 / 63000 ]
TdtDevi
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:13:41
65900
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 83050 / 113400 ]
Double Time [ 37800 / 37800 ] Victory March [ 73625 / 100800 ]
tubes2
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
07:21:48
200
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Lightning Drive [ 0 / 32400 ] Lightning Strike [ 0 / 97200 ]
hikar1
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
03:06:02
15000
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Player team
Terrain Tactics [ 1200 / 36000 ] Prime Tactics [ 1200 / 63000 ]
Terrain Tactics [ 600 / 36000 ] Prime Tactics [ 600 / 63000 ]
jallapant
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
07:16:14
16000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Deathraven13
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:00:35
400
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Player team
Double Time [ 37800 / 37800 ] Victory March [ 100800 / 100800 ]
Lightning Drive [ 26650 / 43200 ] Lightning Strike [ 26650 / 129600 ]
Tac_
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
800
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Player team
SUPER
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
IdonKrow
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:18:13
34800
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Player team
Lightning Drive [ 25350 / 27000 ] Lightning Strike [ 25350 / 81000 ]
Double Time [ 12675 / 27000 ] Victory March [ 12675 / 72000 ]
huggindoggo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
08:23:05
18000
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    Units in vision only
  • 0
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Player team
Double Time [ 400 / 27000 ] Victory March [ 400 / 72000 ]
Lightning Drive [ 200 / 27000 ] Lightning Strike [ 200 / 81000 ]
Argusdubbs
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:03:18
46000
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Enhanced Vision [ 37800 / 37800 ] Counter Break [ 63000 / 63000 ]
MadeInHeaven
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:21:32
25000
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Player team
SUPER
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
SaberGuy
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
17:15:59
400
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Player team
SUPER
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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