Coconut Macaroons
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/19/2022 - Last Updated: 07/26/2022 - ! Diamond Isthmus
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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GoatonaRope
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
10:07:32
23100
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 25000 / 64800 ]
timm_tim
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:02:10
4300
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Player team
Snipe Attack [ 18700 / 37800 ] Super Snipe [ 18700 / 75600 ]
BJ Dart
Units cost +20% more to build, but gain +30% attack and defense.
22:14:47
8600
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Player team
Morale Boost [ 15050 / 43200 ] Samurai Spirit [ 15050 / 75600 ]
ClockworkTowers
Units gain +10% attack and +10% defense.
15:14:40
800
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Player team
None [ 85150 / 90000 ] Ex Machina [ 85150 / 90000 ]
Lee Bones
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:08:51
19300
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 39400 / 72000 ]
Zubaz
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
00:00:00
29000
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Player team
Tsunami [ 17140 / 43200 ] Typhoon [ 17140 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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