Testing
Day 44 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/19/2022 - Last Updated: 08/17/2022 - Mexico, Games Hungrer and battle royale(? BETA
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Booty-Boy
Units cost is reduced to 90% (10% cheaper).
04:02:01
11460
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 27000 / 27000 ] Merchant Union [ 27025 / 45000 ]
GhostMoy
Unaffected by snow, but rain affects him the same as snow would for others.
03:11:52
2000
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
FlyingJudgeman
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:04:01
4000
  • 0
    Units in vision only
  • 0
  • 0
POWER
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
02:20:01
5000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
N30NR33F
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
03:06:00
1000
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Joe Toon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:04:44
21400
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 39600 / 39600 ] Airborne Assault [ 46865 / 118800 ]
Altermarine
Units cost +20% more to build, but gain +30% attack and defense.
10:18:39
24480
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Antious
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:01:02
12200
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 18000 / 18000 ] Airborne Assault [ 22175 / 54000 ]
lwj910322
Units cost is reduced to 90% (10% cheaper).
03:01:13
3000
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
TheOmegaExplode
Units cost is reduced to 90% (10% cheaper).
03:01:48
5500
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
ChroloWA
Units cost +20% more to build, but gain +30% attack and defense.
08:24:03
19600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 24890 / 36000 ] Samurai Spirit [ 24890 / 63000 ]
AstroGearEye
Units (even air units) gain +10% attack power on roads.
13:48:00
8000
  • 0
    Units in vision only
  • 0
  • 0
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Ryu086
Units cost is reduced to 90% (10% cheaper).
00:00:00
13270
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 180 / 59400 ] Merchant Union [ 180 / 99000 ]
Toru08
Units cost is reduced to 90% (10% cheaper).
09:20:38
75380
  • 0
    Units in vision only
  • 0
  • 0
Barter [ 81000 / 81000 ] Merchant Union [ 117480 / 135000 ]
3507
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:19:41
10300
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 15715 / 21600 ] Airborne Assault [ 15715 / 64800 ]
PowerofShmoney
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:03:47
11950
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 22495 / 25200 ] Power of Money [ 22495 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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