amogus
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/22/2022 - Last Updated: 07/03/2022 - !@#$Hydroxer$#@!
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
72400
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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mysteriousdonpedro mysteriousdonpedro
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
17:23:35
3800
Tower Shield [ 7905 / 27000 ] Tower of Power [ 7905 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Shruggly Shruggly
Units cost is reduced to 90% (10% cheaper).
21:23:27
14260
Barter [ 32400 / 32400 ] Merchant Union [ 42710 / 54000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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bruhaxolotl bruhaxolotl
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
24:09:07
55500
Snipe Attack [ 32400 / 32400 ] Super Snipe [ 40300 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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