FFA
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/23/2022 - Last Updated: 08/26/2022 - Dundas Street Heat (4v4)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Frostskader Frostskader
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
112250
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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JIPS JIPS
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
35:10:12
600
Tsunami [ 65050 / 72000 ] Typhoon [ 65050 / 126000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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RonEmeraldia RonEmeraldia
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
17:19:19
41100
Terrain Tactics [ 17250 / 36000 ] Prime Tactics [ 17250 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Lee Bones Lee Bones
Units repair +1 additional HP (note: liable for costs).
23:05:12
81850
Lucky Lass [ 48600 / 48600 ] Covering Fire [ 97200 / 97200 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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pizzapie4eva pizzapie4eva
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
23:05:06
58400
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 68250 / 113400 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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MilfSlayer69 MilfSlayer69
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:11:06
108250
SUPER
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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PAPE PAPE
No day-to-day abilities.
08:04:40
14000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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what_is_lovecrafts_cat_trebek? what_is_lovecrafts_cat_trebek?
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:02:30
41300
Tsunami [ 19650 / 36000 ] Typhoon [ 19650 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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