Zombie attack
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/03/2022 - Last Updated: 09/24/2022 - [Zombies]Safest Place on Earth
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
josealbern josealbern
No day-to-day abilities.
22:19:08
11000
Sideslip [ 18000 / 18000 ] Sidewinder [ 37850 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Jer031 Jer031
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:21:36
1200
Double Time [ 27000 / 27000 ] Victory March [ 28700 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Tuddice Tuddice
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
22:09:58
12400
Tower Shield [ 11600 / 27000 ] Tower of Power [ 11600 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
MoonShell MoonShell
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
26:13:00
3800
Copter Command [ 18000 / 18000 ] Airborne Assault [ 52550 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Skelehedron Skelehedron
Units cost +20% more to build, but gain +30% attack and defense.
13:11:59
21000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
advancewars10 advancewars10
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
29:18:43
9300
Meteor Strike [ 13550 / 54000 ] Meteor Strike II [ 13550 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
FlyingJudgeman FlyingJudgeman
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
752800
Copter Command [ 5400 / 25200 ] Airborne Assault [ 5400 / 75600 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
AverageSturmEnjoyer AverageSturmEnjoyer
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
26:16:33
0
Meteor Strike [ 17850 / 54000 ] Meteor Strike II [ 17850 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
ShiningForce4 ShiningForce4
Units cost +20% more to build, but gain +30% attack and defense.
27:07:10
1000
Morale Boost [ 14290 / 36000 ] Samurai Spirit [ 14290 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
fireball the reindeer fireball the reindeer
No day-to-day abilities.
18:20:52
29000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
Unicorn_SSJ3 Unicorn_SSJ3
Units cost +20% more to build, but gain +30% attack and defense.
25:22:25
9440
Morale Boost [ 23010 / 36000 ] Samurai Spirit [ 23010 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
ActivistVictor ActivistVictor
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:17:07
4000
Meteor Strike [ 2400 / 54000 ] Meteor Strike II [ 2400 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Davy123 Davy123
Luck on attacks is -9% to +24%.
27:11:04
1000
Brute Force [ 8850 / 27000 ] Barbaric Blow [ 8850 / 54000 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
kyatgyi kyatgyi
Units cost +20% more to build, but gain +30% attack and defense.
18:19:01
13000
Morale Boost [ 4100 / 36000 ] Samurai Spirit [ 4100 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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