Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/23/2022 - Last Updated: 09/17/2022 - Find Your One Way
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Connecting...
BJ Dart
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25:11:29
3000
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 37800 / 37800 ] High Society [ 40950 / 75600 ]
Grajeda
Units repair +1 additional HP (note: liable for costs).
13:16:47
600
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    Units in vision only
  • 0
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    0/?
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 50950 / 64800 ]
Lord Percy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
46900
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    Units in vision only
  • 0
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    0/?
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Double Time [ 37800 / 37800 ] Victory March [ 86150 / 100800 ]
MattZX
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
06:21:05
9000
  • 0
    Units in vision only
  • 0
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    0/?
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
b0by
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
01:11:06
6000
  • 0
    Units in vision only
  • 0
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    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
roytheboy
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
04:04:54
8300
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    Units in vision only
  • 0
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
CatWithYarn
Luck on attacks is +0 to +19%.
14:04:55
10800
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    Units in vision only
  • 0
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SUPER
Jekk
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
12:10:36
20000
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    Units in vision only
  • 0
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    0/?
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Market Crash [ 6600 / 25200 ] War Bonds [ 6600 / 75600 ]
CoffeeBrown
Units repair +1 additional HP (note: liable for costs).
12:20:08
11200
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    Units in vision only
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POWER
MoreHaste
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:08:41
10000
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    Units in vision only
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
PizzaMan420
No day-to-day abilities.
12:12:29
8300
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    Units in vision only
  • 0
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Hyper Repair [ 872 / 32400 ] Hyper Upgrade [ 872 / 64800 ]
Larkohiya
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20:11:21
0
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    Units in vision only
  • 0
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Double Time [ 23700 / 43200 ] Victory March [ 23700 / 115200 ]
Zubaz
Units repair +1 additional HP (note: liable for costs).
07:12:40
11400
  • 0
    Units in vision only
  • 0
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    0/?
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Lucky Lass [ 27000 / 27000 ] Covering Fire [ 52560 / 54000 ]
RonEmeraldia
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:20:47
23100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Urban Blight [ 579.2 / 54000 ] High Society [ 579.2 / 108000 ]
Frostskader
Luck on attacks is +0 to +19%.
23:19:39
17400
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    Units in vision only
  • 0
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    0/?
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Lucky Star [ 32400 / 32400 ] Lady Luck [ 64800 / 64800 ]
OliverCromwell
Luck on attacks is +0 to +19%.
04:16:15
7000
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    Units in vision only
  • 0
  • 0
    0/?
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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