Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/27/2022 - Last Updated: 10/18/2022 - prevent the apocalypse
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
melly
Units cost +20% more to build, but gain +30% attack and defense.
14:05:27
566280
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
AtlasOfTheAlps
Units cost is reduced to 90% (10% cheaper).
16:07:47
84990
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Player team
Barter [ 5445 / 32400 ] Merchant Union [ 5445 / 54000 ]
Finleycream
Units cost is reduced to 90% (10% cheaper).
28:18:59
374320
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Unicorn_SSJ3
Units cost is reduced to 90% (10% cheaper).
28:20:27
28950
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Player team
SUPER
tubes2
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
130950
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Player team
Urban Blight [ 54000 / 54000 ] High Society [ 68400 / 108000 ]
PeterEater
Units cost is reduced to 90% (10% cheaper).
13:00:42
5390
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Player team
SUPER
MoonShell
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:14:52
39300
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Player team
POWER
tofumeow
Units cost is reduced to 90% (10% cheaper).
13:05:38
13120
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 28315 / 45000 ]
archivedletters
Units cost is reduced to 90% (10% cheaper).
09:18:56
17100
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Player team
Barter [ 22185 / 27000 ] Merchant Union [ 22185 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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