3vs3 Active players
Day 22 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/28/2022 - Last Updated: 07/14/2022 - Risky Valley
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BJ Dart
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Luck on attacks is +0 to +19%.
09:01:25
7900
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 69575 / 75600 ]
Lucky Star [ 0 / 43200 ] Lady Luck [ 0 / 86400 ]
pizzapie4eva
Units gain +10% attack. No day-to-day abilities.
08:17:25
9700
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    Units in vision only
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Player team
POWER
Hyper Repair [ 27725 / 37800 ] Hyper Upgrade [ 27725 / 75600 ]
Shirygibraan10
No day-to-day abilities. Units gain +10% attack and +10% defense.
08:02:58
43000
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 46725 / 64800 ]
None [ 63000 / 108000 ] Ex Machina [ 63000 / 108000 ]
yangfanqihang
No day-to-day abilities. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:04:42
26000
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    Units in vision only
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Player team
SUPER
Market Crash [ 13400 / 39600 ] War Bonds [ 13400 / 118800 ]
KodeHue
Units gain +10% attack and +10% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:13:12
16000
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    Units in vision only
  • 0
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Player team
None [ 15500 / 108000 ] Ex Machina [ 15500 / 108000 ]
Terrain Tactics [ 34887.5 / 43200 ] Prime Tactics [ 34887.5 / 75600 ]
Unicorn_SSJ3
Luck on attacks is +0 to +19%. No day-to-day abilities.
00:00:00
23100
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    Units in vision only
  • 0
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    0/?
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Player team
Lucky Star [ 43200 / 43200 ] Lady Luck [ 51950 / 86400 ]
Hyper Repair [ 37800 / 37800 ] Hyper Upgrade [ 56475 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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