4p Zombie Survival
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/29/2022 - Last Updated: 08/30/2022 - [Zombies] Fallen Fortress
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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E_bone_E
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
15:00:56
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Josef5050
Unaffected by snow, but rain affects him the same as snow would for others.
20:15:31
11900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 28400 / 43200 ] Winter Fury [ 28400 / 100800 ]
Eazy-E
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
25:17:45
15800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 3400 / 64800 ] Prime Tactics [ 3400 / 113400 ]
MoonShell
Luck on attacks is +0 to +19%.
24:18:56
6800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 12500 / 54000 ] Lady Luck [ 12500 / 108000 ]
Benchwarmer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
463750
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 27600 / 54000 ] Airborne Assault [ 27600 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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